Thursday, December 20, 2012

Zap


















Zap was born into the royal family of water dragons, but a riptide washed him to a distant sea, where he was raised by electric eels. Growing up, he excelled in everything, and even created a special gold harness that allows him to carry an endless electrical charge and shock things at a great distance. Zap also proved to be a gifted racer, outstripping any opponent...with the possible exception of the dolphins. With them, it became a good-natured challenge to see who could keep up with Zap. But an electric current in his wake often reminded them whom they were dealing with. Despite his mischievous streak, Zap grew to be a true protector of the seas and Skylands.

Wednesday, December 12, 2012

Terrador






















Terrador is a battle-scarred warrior and the most militant of the four Guardians. Dedicated and focused on the practical art of battle, he is straightforward and agenda-less. His stolid demeanor and skill of speech make him perfect for battle command. Not prone to erratic bounds of meaningless talk (Volteer), prideful boasting (Cyril), or even fiery rage (Ignitus), Terrador is able to keep a level head in the face of greatest danger. He dislikes cowardice, but is wise enough to know when to retreat.

Terrador possesses the heart of a warrior and is the most powerful of the four guardians when it comes down to brute strength. He does not judge others by their appearance or reputation, but by their skills in battle, having much admiration for Spyro, who proved himself in combat at such a young age. He speaks in a low, militant, baritone voice.

Zap's Attack Information

















Soul Gem Ability

Since there are so few areas with Water in Skylanders Giants (mostly behind Elemental Gates), this is an optional purchase. If you want to complete Zap's upgrades, go for it. Otherwise, save the money for unlockables.

Attack 1: Lightning Breath

Lightning Breath is a lightning burst attack. Without upgrades, it does very low damage. However, keep investing in upgrades for it, and it soon becomes Zap's mainstay attack. It is particularly important to use in combination with Sea Slime Slide.

Attack 2: Sea Slime Slide

When you press Attack 2, Zap slides forward, leaving a trail of slime behind him. This slime does not damage enemies, but it does cause enemies to get stuck. You can electrify this Sea Slime with Zap's Lightning Breath to hurt enemies trapped by the slime. Sea Slime is quick, and it can make Zap almost impossible to hit as long as you keep moving.

Attack 3: Wave Rider

Wave Rider is a tricky power to master. It has a slow build up, but once it releases, you can ride it to safely run through and damage enemies. Wave Rider's damage is moderate, but it can be released to hit enemies at a long range. If you stay on the wave once it has started, you can steer its direction.

Wow Pow Power: For Riley!

This is a great addition to the Wave Rider power. It makes Wave Rider much more effective. When you hit the Attack 3 button, the wave explodes, inflicting solid damage to any enemies nearby.   

  

 

Monday, December 10, 2012

Bash



















Bash spent most of his early dragonhood staring into the sky, watching the flying creatures of Skylands soar amongst the clouds. Determined to join them, he learned how to curl himself into a ball and roll with incredible momentum in a vain attempt to take flight. Over the years, his skin hardened, forming a natural protective armor unlike any other creature. He now thunders through Skylands, leaving a wake of destruction against any who threaten it. Despite his thick skin, he still gets a bit touchy about his inability to fly.

Friday, December 7, 2012

Flashwing's Attack Info

















Attack 1: Crystal Shards

This is a great long-range attack. Not only does the Crystal Shard inflict above average damage for a rapid fire attack, but it also provides significant knock-back against charging enemies. Once Flashwing unlocks the ability to stick Crystal Shards into nearby walls, this power becomes interesting. Use the crystal embedding to hit tough enemies from behind (Inhuman Shields don't stand a chance!). Unlock Healing Crystals and you can get some extra health whenever you need it (provided you are patient enough; each shard only heals 5 HP every few seconds).

Attack 2: Shimmering Spin

Shimmering Spin is a deadly dash attack that can be used both offensively and defensively. When you get Reflection Deflection, Flashwing's base armor goes over 100 while spinning! The last upgrade in the Super Spinner path, Lights, Crystal, Action!, doesn't add too much to Shimmer Spin. The damage output from the laser is low, and you can't aim it. Definitely purchase Crystal Lighthouse first.

Attack 3: Surrounded by Shards

The best part about this power is that it's cheap. While hitting enemies from behind Flashwing can come in handy, Surrounded by Shards is not a power you will use often. 

Soul Gem Ability: Crystal Lighthouse

This is an astoundingly awesome addition to Flashwing's arsenal. Crystal Lighthouse requires Flashwing to be stationary, but once it's set up, it flashes the battlefield in a huge arc, damaging enemies within the light's radius every few seconds. Even after other powers are upgraded, this is Flashwing's highest-damage attack.